Learning to do voiceovers doesn't have to be terrifying or daunting; it can actually be fun and exciting. Think of yourself as delivering valuable and interesting information to the masses in a performance-like way. It is up to you to present information that is engaging, clear, and interesting to the learner and to have fun while doing it. The following ten tips will provide a framework in which to structure and create a professional and memorable learning experience.
Last week we released a few more features that we would like to share with you - Completion History and Training Pies.
Over the last few years, Mindflash has continued to grow with many more companies partnering with us for their on-demand training needs. As they continued to expand their use of Mindflash to train thousands of employees, partners and customers, we noticed that we could significantly enhance the experience and are pleased to present the new Mindflash Enterprise Experience today. This is available to all customers and new trials immediately.
This day and age, CEOs and other executives are faced with many challenges from finding and retaining talent, to updating ways to analyze and implement financial goals and objectives, to being responsible for instituting training that is both cost effective and practically efficient. For an L&D department, the challenge is to continually liaise with multiple areas of the organization, as well as learning constituents, all while assessing training impact and creating new and innovative ways to present engaging content. In a 2015-2016 report, Top Insights for the World’s Leading Executives, CEB Inc. discovered that nearly 70% of the money that organizations spend on training is going to waste due to low quality scrap learning, redundancy, or simply out of date content that no longer meets the organization’s strategic priorities, and CEB summarizes that the solution to this loss of money and impact is to create “learning franchises.”
“If history were taught in the form of stories, it would never be forgotten.”
The 75.4 million Millennials, those ages 18-34, are surpassing the 74.9 million Baby Boomers, those ages 51-69, according to Pew Research Center in Washington, D.C. That means that the Millennial generation is clearly heralding in and creating the next generation of leaders. Even more telling is that according to a report by Workplace Trends, The Millennial Leadership Survey, “91% of millennials aspire to be a leader.” This population, however, is choosing not to be loyal to employers, but are rather planning courses to excel in leadership and to work for organizations that support this growth.
Gamers, defined as individuals who play computer or video games, have developed new and distinctive learning capacities. From the advent of Atari to the modern-day PlayStation 4 and World of Warcraft eSport competitions, skills that gamers have been developing and honing have have also been shown to enhance capacity for learning acquisition, retention, and transfer. According to research done by the Pew Research Center, about half of American adults play video games. Therefore, as an instructional designers and training content creators, understanding the concepts of how gaming enhances learning is important to the success of a program as a number of employee learners most likely either have this undiscovered and untapped acumen or would be able to develop it should gaming be introduced into the learning repertoire.
It is estimated that 63 million Americans will work remotely in 2016, which is more than a third of the total workforce. As workplace flexibility becomes more important and technological capacities increase, companies are hiring more telecommuters and allowing more current employees the option to work from home. This new work structure brings with it new challenges for training personnel. It is difficult enough to motivate workers who are physically present, but how does one keep a remote worker engaged in learning who is somewhere in Cyberland, another time zone, or even another country?
“The spacing effect is one of the oldest and best documented phenomena in the history of learning and memory research.”