There you are, sitting at your desk, trying to finish your eLearning course. You only have one more thing to do before it gets reviewed. Write a few quiz questions. The problem is that you are stuck. You don't know where to start, so you scroll through each page of your course looking for questions to ask. You find a slide, write a quiz question, and then skip a few more slides looking for the next topic.
In the development of eLearning, we’re always creatively incorporating great technology into our interactive courses, including videos, infographics, and animation. Cinemagraphs are the latest trend to join the multitude of resources at our eLearning fingertips, but what makes them so great? A photograph with a spot of subtle movement, a cinemagraph is quite literally a photo come to life, and its simultaneous naturalness and unusualness can be utterly arresting. When trainers custom design courses, the eye-catching nature of cinemagraphs can be used to enhance learning programs with visual cues, to create easy and relatable graphics, and to strengthen marketing and memorability for learners. The actual creation of cinemagraphs used to be a complex process, but newer technology make these great graphics simple to create and great candidates to incorporate into and enhance eLearning.
Many customers have reached out to Mindflash recently asking how we created our Mindflash Example Courses so we decided to put together a blog post to share the steps we followed. This article will walk you through the best tools to use and the best practices to follow in order to create the best video and audio for your online course.
If you’re creating your first eLearning course with a new LMS, here’s a tip: Grab your slide deck (PowerPoint, Haiku Deck—whatever you use) and upload it. You can always delete this “test course” later. But in the meantime you’ll get a good feel—very quickly—for how your LMS works. And, you’ll also quickly learn that simply uploading an existing slide deck doesn’t (usually) create an engaging online course in and of itself.
Gamification concepts have been employed since the 1960’s, 1970’s or 1980’s, depending on whom you talk to and how you define the term. Others claim that gamification has been in use since 1912, when Cracker Jack® boxes began to include prizes. Whenever the term originated, “gamification” is certainly an important buzzword in business today. Though, perhaps it’s technically incorrect to call gamification a “buzzword” now, as the term made the Oxford English Dictionary’s shortlist of Word of the Year in 2011.
Not everyone can be a great learning professional. But, you don’t need to be a “professional” learning professional to create or contribute to exceptional learning experiences for others.
Online training is typically made for mass consumption—one reason why it’s so cost effective compared to classroom training. It is typically not meant for private tutoring or coaching. However, if every learner feels that the training is personalized for him or her, you’ve created a meaningful connection and made the learning session feel individualized.
Stores—brick-and-mortar or eCommerce sites—want customers to buy their products or services. And recommend the products to others. Then, return and buy more. Similarly, for online training, you want trainees—whether employees, partners, or customers—to buy (or buy into) your eLearning content. And use and apply it. And rate it positively through recommendations and endorsements. And come back and “buy” more. Effectively, to become loyal customers.
When I talk about visual design in online training, I talk about simple things a designer can do to lay out a slide so that it makes the most of evidenced-based instructional design techniques that maximize learning. I am not a huge stickler for visual design in online training. The reason might be because I am not a graphic designer. But neither are most instructional designers.
Online training is growing in popularity for a variety of reasons. First, as organizations become more dispersed, classroom training becomes a larger challenge as employees work in offices (and at home) all over the world. Second, online training tools have become so easy to use that the effort it takes to produce online training has dropped dramatically.