Category : e-learning

Terms e-Learning Designers Should Know

There are concepts and terms that are part of the every day life of the professionals within an industry. In order for a professional to be successful in one's craft, a thorough understanding of industry concepts and terms is a minimum requirement. e-Learning professionals have their own set of terms that are vital to know and understand. Below is a collection of some of the most important e-learning terms. My aim is that these concepts will help you do your job better and inspire you to find other terms not included here.

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Self-Paced Learning - When to Choose it

As you begin to learn about the different ways to bring e-learning into your organization, you will invariably come across the question, "Which is a better option: self-paced e-learning or live, on-line training?" It is not an easy question to answer because there are benefits and drawbacks to both methods.

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What the Horrible Video Game E.T. Can Teach Us About Training

It's said that for every action, there's an equal and opposite reaction. A few weeks ago, I explored the connections between instructional design and the critical and commercial success of the video game app Angry Birds, and how many of the same principals that made that game so popular could be co-opted into training programs.

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Infographic: Why Retraining Current Employees Is Cheaper than Hiring New Ones

When productivity takes a dive, it can be tempting to fantasize about bringing in a whole new team to bring the fire back to your office. However, research shows that, in many cases, it is actually much less expensive to retrain current employees than to replace them with new hires. Below, we explore the associated

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Three Ways to Speed Up Instructional Design

Business today moves fast, and it's become critical for instructional designers to ramp up their own processes just to keep pace.

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Managing Employee Training Online

By now many organizations have moved their training departments online, tapping into the vast potential of e-learning or blended learning programs. With a virtually infinite source of training materials to draw from just a keystroke away, online learning has quickly become a must-do for companies intent on delivering a consistent message to a scattered or

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Educational Gamification Getting a Big Boost — Is Corporate Training Next?

Imagine an Angry Birds for teaching sales training. Or a Super Mario Bros. for employee on-boarding. The Sims for sexual harassment compliance training.

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Remote Training: Best Practices

Getting Started With Remote TrainingNo matter what sort of training you're involved in, training remote workers requires a particular kind of preparation and execution. The dynamics of teaching and learning change when instructor and pupil aren't in the same room, and with the rise of e-learning, it's only happening more. If trainees are spread out in different locations, things

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Three Great Takeaways from ASTD 2012

When I registered for the ASTD International Conference & Expo 2012 over a month ago, I planned to write a recap post for two reasons: First, it's a chance to share what I learned so people who couldn't attend might learn something from my experience. And second, writing about what I learned forces me to reflect on the ideas and lessons I was exposed to, and really lets them sink in. Jane Hart wrote a really good article on this subject just this week.

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Nine Training Alternatives to 'Correct' and 'Incorrect'

Imagine a trainer at the front of the room responding to a participant’s comment by saying nothing more than “You’re right!” or “Incorrect.” Imagine this happening over and over again.

Even though it seems futile, this is one of the most common types of feedback we use in e-learning courses to respond to user actions

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