In a report by the software review site GetApp, Learning Management System (LMS) Category Leaders Q3 2016, Mindflash is again rated a top cloud-based Learning Management System (LMS). Following GetApp’s Q2 rating, Mindflash remains in the number five position out of 25 of the top LMS systems worldwide!
Is there a more critical function in most companies than enabling sales professionals to excel their jobs? After all, a high-performing sales force is the lifeblood of most organizations including non-profits. Most businesses realize this already -- but many often allocate sales training resources in the wrong areas. According to Bersin & Associates, 73% of companies believe their most valuable learning approaches are informal, yet only 30% of resources are focused there.
Try this number on for size: On average, large organizations spend close to $1,000,000 per year on sales training. This is a staggering figure considering that studies show 70% of what sales people learn about how to do their jobs, they learn from informal approaches.
Imagine being the content creator for an internationally distributed global workforce and having to write online training programs that are translation friendly. The task can seem overwhelming but necessary in the world today as so many people work in dispersed and remote work environments all over the world. Whether you are a small company or a Fortune 500, the likelihood of learners knowing and speaking a language other than English is great. Therefore, the crucial things to consider when creating courses in multiple languages is cultural context, expert translation, and simplicity.
Learning to do voiceovers doesn't have to be terrifying or daunting; it can actually be fun and exciting. Think of yourself as delivering valuable and interesting information to the masses in a performance-like way. It is up to you to present information that is engaging, clear, and interesting to the learner and to have fun while doing it. The following ten tips will provide a framework in which to structure and create a professional and memorable learning experience.
This day and age, CEOs and other executives are faced with many challenges from finding and retaining talent, to updating ways to analyze and implement financial goals and objectives, to being responsible for instituting training that is both cost effective and practically efficient. For an L&D department, the challenge is to continually liaise with multiple areas of the organization, as well as learning constituents, all while assessing training impact and creating new and innovative ways to present engaging content. In a 2015-2016 report, Top Insights for the World’s Leading Executives, CEB Inc. discovered that nearly 70% of the money that organizations spend on training is going to waste due to low quality scrap learning, redundancy, or simply out of date content that no longer meets the organization’s strategic priorities, and CEB summarizes that the solution to this loss of money and impact is to create “learning franchises.”
“If history were taught in the form of stories, it would never be forgotten.”
The 75.4 million Millennials, those ages 18-34, are surpassing the 74.9 million Baby Boomers, those ages 51-69, according to Pew Research Center in Washington, D.C. That means that the Millennial generation is clearly heralding in and creating the next generation of leaders. Even more telling is that according to a report by Workplace Trends, The Millennial Leadership Survey, “91% of millennials aspire to be a leader.” This population, however, is choosing not to be loyal to employers, but are rather planning courses to excel in leadership and to work for organizations that support this growth.
Gamers, defined as individuals who play computer or video games, have developed new and distinctive learning capacities. From the advent of Atari to the modern-day PlayStation 4 and World of Warcraft eSport competitions, skills that gamers have been developing and honing have have also been shown to enhance capacity for learning acquisition, retention, and transfer. According to research done by the Pew Research Center, about half of American adults play video games. Therefore, as an instructional designers and training content creators, understanding the concepts of how gaming enhances learning is important to the success of a program as a number of employee learners most likely either have this undiscovered and untapped acumen or would be able to develop it should gaming be introduced into the learning repertoire.